
Eli Stan
Center for Advanced Studies Gallente Federation
339
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Posted - 2015.08.28 18:56:08 -
[1] - Quote
Market McSelling Alt wrote:Eve players crack me up...
"We need to get rid of blobs and make smaller groups viable in pvp"
ten seconds later
"64 player combat limit... oh heck no"
I get it, but I don't. Oh well. Everyone must just mean that they don't want to GET blobbed, they just want to BE the blob.
That's part of it, sure. Also, the different statements likely come from different people with different playstyles.
Personally, I find myself bored with arena-based multiplayer. As in, join a server with up to 63 other people also connected, your character gets loaded up, you PvP for a while, then you log off and go back to your PvE game. It works for a lot of games, of course - Quake Arena, TF2, CS, CoD, etc. But it's not for me. I would never want EVE artificially limited somehow so that only 64 could be involved in a fight. EVE is more dynamic, more flowing, more unpredictable - and therefore interesting and meaningful - than that.
What I'd love to see introduced into New Eden so that small gangs can have a chance against large ones is the concept of terrain. A logi buff is a force multiplier than helps large groups as much as, or more than, small groups. But terrain - cover, choke points, small areas of "high ground" - can help small gangs much more than large ones. Think of the 300 movie - imagine a deadspace pocket into which only five ships per minute can enter. Or anomalies that give HP/DPS buffs within a 1km radius, and the buffs get stronger then longer a ship is in range so that a small gang can set up there and stand a better chance of fighting off an approaching large gang if they have enough time to prepare. Or imagine a grid with warpable objects scattered all over the place so that a small nimble force can mobilize around a larger less coordinated gang and pick off vulnerable stragglers. (Some of this is impractical or unworkable or useless, but I'm trying to express the general idea, not necessarily present a solution of polished mechanics.)
So on equal terms - the larger force should prevail over the smaller. But it'd be cool to see ways to make a 5-person fleet as strong as a 10-person fleet, while a 100-person fleet only works like a 105-person fleet.
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